UX Prototyping (Case Study)

Figma prototype

Introduction

Having completed the UX Prototyping course at HEC Montreal, I gained a solid understanding of user interface design grounded in cognitive psychology. This course equipped me with the skills to lead a creative team from crafting low-tech paper mock-ups to developing high-fidelity interactive prototypes using industry-standard methods and tools. I learned to appreciate the dynamic relationship between prototyping and testing, ensuring that interfaces are user-tested and refined at every step. This approach minimises the risk of developing faulty interfaces and delivers user-centred, business-savvy design solutions on time and within budget.

Goals

The primary goals are to create wire frames and an information architecture that facilitate users in finding and learning from movies and documentaries, considering touch interactions, using UX prototyping tools, and applying principles of visual design, typography, and UI style guides with attention to mobile device characteristics and progressive enhancement.

Description

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Link: HEC Montreal


Project Brief

The project aims to design a website through heuristic evaluation and cognitive principles, focusing on creating wireframes and an information architecture for users to find and learn from movies and documentaries.

Introduction

This project brief outlines the key objectives, deliverables, and processes for developing a user-centric NUX platform. Our goal is to create an intuitive and engaging interface that addresses user needs while aligning with business goals. This project will involve thorough research, including bench marking against existing platforms, and will follow a structured design process from low-fidelity wireframes to high-fidelity interactive prototypes. By adhering to best practices in UX design, including heuristic evaluations and iterative testing, we aim to deliver a seamless and effective user experience.

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